Again, you need Turn 1 blue but you can actually get away with using rainbow lands to do it. This might be what the deck is really looking for. The card works but ends up being too demanding for what you get out of it. You will eventually be able to just Loam-loop them but it is too slow to effectively replace Looting. Unfortunately, Crab requires you to max out on fetchlands to be effective. Throwing Turn 1 blue on top is a stretch but you can achieve it with a number of rainbow lands Gemstone Mine and City of Brass. This deck need green in opening hand, double-red by the midgame, and black by the midgame. Unfortunately, this one also fell prey to manabase concessions. It may not have the immediate impact of Looting or Neonate but it gets absurd in the midgame. This is another blue card but a much more impactful one often digging six cards deep per turn. Using the same calculation as above, the success rate is only 31.3%. Turn 1 blue mana requires deckbuilding concessions and this is only digging two cards deep. I have no idea why people were recommending this. Neonate is the easiest to cast option but the lowest value on average so it just will not cut it. Therefore, if your only enabler is Neonate and you only have Loam to pitch, it is likely that you just end up doing nothing. Stinkweed Imp (5 deep): 62.2% success rate Golgari Thug (4 deep): 53.6% success rate Life From the Loam (3 deep): 43.5% success rate Here are the probabilities that you dredge into another dredge card: The average dredge deck has ten dredge cards in it. Furthermore, you really need an Imp or Thug alongside it in your opening hand. It did allow for faster starts but was absolutely useless to dredge into later. It has seen play in the deck before, but it just did not cut it as a Looting replacement. I will summarize those that we tested though: To be quite honest, there is no single substitute for all of these things. You did not need it in your opening hand either as the midgame flashback was bound to come around eventually. It then would also act as a discard outlet for the cards you just dredged up or anything else for that matter. Then in the midgame it would allow you to dredge a second and third time after your draw step. On Turn 1 it set you up for a large Turn 2 dredge without question unlike Shriekhorn. There are a surprising number of surrogate Faithless Lootings but none of them quite cut it. This one has been interesting and sometimes frustrating to test. If you have been feeling the post-ban blues you will not want to miss this. To our surprise, that does not seem to be the case with Modern Dredge. We have been working on a new build that seems to have barely lost a step in post-Looting Modern. To be candid, we saw post-ban Looting decks as surviving rather than thriving. Yesterday we shared with you a number of ways to revive Vengevine and Izzet Phoenix decks not that Looting is banned.
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